I need a five minute break from work to catch my breath and there are two screens on my desk that I can reach for. One is always on me and within milliseconds I will flip a coin on watching either the funniest video I will never remember or a video of a car accident that I seemingly had no control over seeing. The other screen I can wake up and instantly hop into the run of Star Fox I started the night before. Seems like probably the easiest choice in the world, right? Unfortunately for the past decade it hasn’t been, but I’m getting there.
No matter what latest piece of tech I’ve drowned myself in, I haven’t been able to break reaching for my phone when I have a minute. Of course my PC and PS5 are full blown scheduled endeavors at this point (Counter Strike night is on Tuesday’s). Even the original Switch and Steam Deck I put in the same place in head as other consoles. I tricked myself into thinking if I don’t have at least 30 minutes, that sitting down and playing a game would take far too long to load into. I mean, what if there was an update for god’s sake? All of that has come to a crashing halt over the past few months with a little genre I like to call the ‘Session Game’.
If you look up the definition for session, it sounds EXACTLY like what pushed me away in the first place. (A set amount of time set aside for a specific task) But really the type of game has been the most important factor when it comes to how accessible playing for 5 minutes really is. Playing something like an RPG, if you’re in a mission and you want to pick up and play briefly, you might forget the dialogue and miss an important story beat. Or if you want to quickly hop into a game of League of Legends, well I’m sorry you were late to whatever followed. Recently I’ve picked up Forza Horizon 6, Star Fox, and Splatoon Raiders. Each brings an entirely different genre to the table, however all of them you can quickly hop into, play for as little as 3-5 minutes, and get on with your day.
Forza being an open world, car lover’s and Japan lover’s wet dream, is everything one could want in a racing game. It takes me right back to my first ever all-nighter playing Midnight Club LA on the Xbox 360, just running race after race to unlock a cooler and faster car until I heard my parents getting ready for work. You’re able to constantly explore a dense map littered with collectables and races of various categories. It’s rare for races to exceed 4 minutes, so you never feel like you’ll have to quit in the middle of one. Plus who doesn’t want to drive a Halo Warthog through the mountains of Japan?
Star Fox was one of the first games I ever played on our family’s Nintendo 64. The iconic characters, voice lines, and 3D sci-fi world left a huge impression on me. DO A BARREL ROLL. Sorry, that just comes out sometimes. When Nintendo announced a complete remake, I was cautiously optimistic. A part of me worried that the gameplay may have aged poorly being an arcade style, on rails, shooter. After picking it up after launch and completing my first play through I had the dumbest smile across my face. I’m pleased to report the gameplay has aged like Anne Hathaway and the updated ships look like how I pictured them back in the late 90’s, but now actually cool. Being able to start a run and play levels that barely hit the 5 minute mark have made it one of my go-to’s when work calms down.
If you could have given me Splatoon Raiders in middle school instead of Call of Duty, I think a lot less random people online would hate me. I haven’t even had this game for a week yet, but it’s one of those titles where I’m trying to find more time in my day to play it. It’s a third-person PvE looter shooter where you’re a squid slowly gaining better weapons, abilities, and upgrading a base. The story is the same here with bite-sized levels the same length as Star Fox, except the variety is ridiculous. On top of hordes of missions and dungeons, you’re able to play with friends or strangers if you choose. This ability to instantly hop in a lobby with someone asking for help on a dungeon, or send out the bat signal yourself, scratches that same itch for me that I’ve had ever since playing Call of Duty World at War on the Christmas of 2008. Except instead of my voice cracking while screaming at someone over not planting a bomb, you just hit your d-pad down to say “Booyah” and fight salmon with your fellow mollusks.
Using games as a brief escape during busy work days over what might pop up on my phone has been a massive improvement for me mentally. I also find that session games with their missions having a start and end make it much easier to find stopping points. All of the ones mentioned here even tell you your mission time, so there’s no worry of being late for the next meeting. Ultimately I’m not sure what got into me over the past number of years, because I’ve always preferred controllers over touchscreens.
-Evan Kuhn

